The first idea that came to my mind
when starting this project, was the idea of keeping the original landscape and
level lines, and try to do something related to the land. This is why I started
to do curves supported in the level lines, creating paths and developing the
program.
Frist drawings of the development of the idea |
The main influence during this process was the Hotel Tierra Patagonia of Cazu Zegers, a hotel in Patagonia that created a horizontal line without interfering in the great landscape. For the plan, she makes two curves, related to the dune curves that existint in the place.
Images of the hotel in its context |
Ground floor. |
First, the
buildings were over the landscape, having a great view impact. After that, the
idea was developed and finally the building was semi-covered by the land, reducing
the visual effect of the building.
Summary of the section's progress |
The main idea of the project is the
creation of a series of walls that hide the building and also the program. Like
this, when you arrive to the lowest part of the hill, there are no visual
interferences between the landscape and the building. The program camouflages with
the surroundings.
Simplified drawing of the main appearance of the hill after the intervention. The project is just a combination of horizontal lines in the landscape. |
Distribution of the program and the levels in the design |
Distribution of the program |
Situation of the project in the plot |
When you arrive to the church of San Martín, there is one path that guides the visitor to a ramp. The visitor descends 1,3 meters and arrives to an open hall. Once in the hall, the visitor can gets into the welcoming pavilion, with the tickets office, toilets. etc and keep his way to the ruins, or can go though other ramp going up one meter until the restaurant, with an open terrace.
First level floor. The crossing area is striped, and the shading part contains the ticket window and the toilets. |
Second level floor. The crossing area is striped, and the shading part contains the kitchen, the bar and the toilets. There is one open terrace also from the restaurante in the left. |
There is another way to the ruins from
the restaurant. When the visitor reaches the landscape real level, there is a
big rest area, with seats and pergolas to rest and enjoy the views.
Third level floor. We propose an open space, with working areas and rest areas, some working rooms and meeting rooms are defined and separated from the commun area. |
The last level is the archeologists
pavilion, where we can find the work rooms, rest areas, toilets, etc. The
access for workers is separated from the visitor's one, and they enter from the
upper path of the plot, with a ramp. Nearby the ramp's beginning, it is placed
the interior working area of the archeologists, being here because of the
closeness to the excavation area. Also because of the more short-lived
character of those activities, this part of the program is placed in a lightest
way than the others.
Forth level floor. The interior working area is placed over the ground and it has a perimeter portico around the building. This construction has a more short-lived character. |
Deck floor. The light gets into the covered places though skylights placed in the deck. |
General section and detailed section with the main uses |